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Guide Download Game. Fix Error "Deceptive site ahead" Google Chrome. Kill them quickly, then begin the "standard" battle against the rest of the bandits. We recommend that you stun the first group, then go around the boss as you proceed to the chest on the opposite side. You will find yourself fighting against a large group of lizards, scorpions, griffins, orcs and an Aemilia.

Try to spread out across the play area to prevent the village members from being hit excessively. So proceed north. You will have 8 turns to kill 14 enemies. Griffins and wizards will be particularly detrimental to obtaining the "unarmed village members" bonus condition.

You will need to have a good level of DPS to be able to repel them. After you have eliminated the starting groups, we recommend that you "take" the wizards during the fourth round. Kill everyone except the boss within the seventh turn. Then proceed to the crates. Use the "March of Thieves" to reach the chest in the far north in time.

Then get rid of the boss, he will only be level 20 so you shouldn't encounter any particular problems. Give Daphnis the red shoes. Place long-range units in the elevated area, the rest should be placed in the area below instead.

Get rid of the nearby Knights Templar, then divide Elissa and Daphnis to the west, making them proceed towards Laelius. Instead, move Kleito and Aemilia east, bringing them closer to the Orcus Magi. After you take out Laelius, keep moving Elissa and Daphnis east to kill the sea gang.

Then move Elissa to the south, then Daphnis to the crates to the east. Open the chest to the far east, using the Arrow of Soul. Divide the tower team into an east and west section. When Laelius is dead, use the March of Thieves to go back and deal with Jezebel.

Jezebel will then begin to move. As soon as the orc is dead, move Tarte and Charis west to return to Hamil and meet directly with Jezebel.

We therefore recommend using the same strategy as in the last encounter with this enemy. Send Dion, Enneads and any of the other characters south to the chest visible in the corner.

An Orcus Magi will therefore arrive in the area. Move to the bottom corner, approaching the chest. When the griffin is dead, use March of Thieves to send Enneads north. So send Dio the other aide to the chest, killing Orcus Magi. So get rid of nearby monsters, orcs and elemental monsters.

Take advantage of the golem's "AOE" attack, killing them with speed. Use the red shoes on Dion. Divide and kill the enemy neighbors. You will have up to 15 rounds available in total, taking advantage of both bonuses. Move towards Jezebel from the ramp on the right, while Dion will have to run down the ramp on the left to open the chest.

Use AOE magic to eliminate the enemies that come between you and Jezebel. So, hit the Hellfires available to Jezebel until she has no more magic points available. Hit her Hellfires quickly and repeatedly until her magic points are zero, then take her out quickly. The level will present you with a confrontation against a total of 13 enemies. You will also have to overcome a total of 8 rounds, including both bonuses.

The boss will be equipped with a high level of attack, so only characters with the highest levels of HP and defense will be able to survive against this enemy.

The maximum level of enemies in the area will be equal to Therefore, avoid excessively increasing the level of your characters, especially in reference to Tarte. Provide additional experience points to the subject capable of dealing the greatest amount of damage. Start with March of Thieves, then split up and try to kill the opponent quickly. Avoid any kind of healing, unless your character is about to die. Remember that the boss will start moving around turn number 7: having accumulated enough experience, you will be able to eliminate both him and his subordinates in a single turn.

Then retrieve Elfin's helmet and Strong Fang from nearby crates. The main opponent has life points and attack points, as well as a significant amount of defense points.

We recommend using a combination of spells, Tanit, and avoiding the counterattack. We also recommend that you get help from Melgart to maximize the damage dealt. Try to open the chest during the first turn, so that most of the enemies go directly to charge you. By the second turn, the group of enemies will have headed forward. Use Kleito's Ashlings to stand in front of the boss. At the third turn, use Ashling on the monkey to the west.

Since the boss will have a higher stamina than his defense level, we recommend using the debuff on his stamina.

Thus, Enneads and Kleito will be able to inflict as much damage as possible using land magic. Additionally, Tarte, Hamil, Elissa and Saul will be able to assist you with medium to long range attacks. Most of the enemies in the area will be equipped with powerful AOE-type spells.

We recommend taking advantage of Hamil's leader bonus combined with a healing spell to ensure survival. Kill the first of the Dark Elements first, as well as the reinforcements that will soon arrive in the area.

Try to complete the kill within the fourth round. Then get rid of the second element and the two nearby rats during the sixth turn. When the Dark Element is dead, the boss will start moving. Take advantage of the March of Thieves during the seventh round. Get rid of Dullahan and the Skeleton Knight, so the two Lemurs during the next turn.

There will therefore remain only a boss and a rat. Quickly get rid of the boss, then the rat, then open the two nearby chests during the next two turns. Retrieve the Thieves' Shoes from the chest on the left, and the Moonlight Crystal from the chest on the right. So avoid the hits of other enemies, while trying to maximize the level of your stats. Most of the enemies visible next to the boss will not move unless you go directly to "shoot" them.

At the fifth turn, get rid of everything you can except the boss and the nearby Rampart. Also get rid of the Cyclops that will come from the portal on the right. At the eighth turn, an orc will also arrive from the lower left portal. Repeatedly hit the boss after he has earned enough magic points. Try to debuff his MAG level and lower his magic point level by using a combination of Kleito and Hamil's abilities.

Wait a few seconds and then go and clean up the nearby ramps, thus getting rid of the boss permanently. Finally, pay attention to the Lemurs visible along the ramps, they will teleport down and try to attack you. So spend the turns between 9 and 11 to open the nearby crates and eliminate the Ramparts in the area. Once this is done, go and hit the boss repeatedly. It will be a fairly simple level that will see you face "generic" enemies with high levels of defensive capabilities.

Quickly go beyond the allies of the non-player characters to avoid all kinds of problems. It will be an extremely long level, where you will have to face 28 enemies in total, and the enemy with the highest level will be level You will be required to go and "free" four segments of the map.

Destroy the nearby flag to proceed to the opposite side. At the third part, retrieve the chest in the center of the map. Use Kleito's teleportation to proceed to the next unit. Kleito is also capable of floating beyond the ravine. So use March of the Thieves to quickly retrieve the crates.

Here you will have 10 turns to kill all the enemies in the area and open the crates. You will find yourself facing a large amount of enemies with a high level of HP and a high level of defense. Take advantage of the March of Thieves during the first round, and divide your subjects into two small groups so you can kill enemies faster. Get rid of the enemies to the south, then turn back to assist Tarte.

Combine the skills of Charis and Hamil to buff Kleito. Gather your group and proceed to the northeast. By the fourth-fifth round, only one group will remain in the north-east. Use the March of Thieves to quickly move forward and kill those present in 10 turns. They are equipped with a particularly low level of defense, so you will be able to eliminate them very quickly. Your bonus conditions require you to go and defeat the boss and open all nearby chests.

Equip the Red Shoes first, using them on Daphnis. Take advantage of the March of Thieves, sending Enneads and Daphnis forward, to get them to retrieve the chest to the southeast. Get rid of the two enemies to the south, at maximum speed. Open the chest to the southeast using Daphnis during the second turn.

Go back to your friends. Send the rest of the subjects north. Split to get rid of the two enemies in the center, but always keep going north. Send one of the characters to the chest in the corner. The group to the north will therefore have to kill the "Deep One", also opening the chest within the seventh round. Enneads will instead have to take care of killing the rest of the subjects in the area.

Then use March of Thieves again to increase the speed of execution. We now recommend casting a MAG-type debuff, then using Kleito's abilities to reduce the opponent's magic points. Arriving at turn , you will have to take care of actually killing the enemy.

Enneads and Charis will have to cast the spells at medium to long range, the rest will have to hit the enemies directly instead. Elissa will be able to attack from the north instead. Level that will see you fight against a group of sea creatures. Go through the first turn using March of Thieves and start killing those present. Send Enneads and Chalcus west, then the rest of the subjects north and west. Begin killing the Kraken around the fifth turn. We recommend focusing on one Kraken at a time, so as to quickly decrease the number of subjects that you will have to eliminate at the same time.

You will have a maximum of 17 turns to be able to reach the chest below. We recommend using the Thieves' March repeatedly, killing enemies at maximum speed. Once you get close to the boss, he should have run out of all the most effective spells, so you should be able to take him out with ease. Then stun the nearby enemy while the archer takes care of opening the chest below. Here we recommend repeatedly using medium to long range attacks, which are especially important for fighting "aerial" enemies.

At the sixth area, get rid of the flying boss that will appear from the northeast corner, paying attention to its high level of defense. First wait for the boss to move to a "solid" area, then use a buff on you and debuff the enemy, then hit the opponent repeatedly until he leaves. So get rid of the five remaining enemies by opening the last chest during the last 3 turns. Pull each of the dragons towards you, killing them in a single turn, using CS-type attacks. Send one of your characters to retrieve the chest to the northeast.

First of all, we recommend equipping subjects capable of inflicting considerable damage. Make Hamil the leader. During the first round, we recommend taking advantage of the March of Thieves. Get rid of the Dark and Holy type subjects using Hamil.

Use the rest of the characters to destroy the astral element. Move Elissa towards the Red Dragon, preventing it from moving to the right. Try to maximize the gain of experience points as you move towards the Gold Dragon.

Place Saul and everyone else within range of the Hellfire to quickly increase this range. Move Dion to the Quadriga during the second turn.

After you defeat Dion, you can place another unit in the area to increase the level during the second turn. Moving on to the third turn, reposition Dion to restore a March of Thieves. So take advantage of the dragon's DEF debuffs, then a buff on Elissa's attack during the second turn. Pull the Gold Dragon towards you during the third turn.

Debuff the defense, then use the standard attacks from Saul, Hamil and Tarte. The Gold Dragon must have died maximum in the fourth round. In case you have problems with this, try to increase the attack level of your characters, reloading the level to accumulate a greater amount of experience points. At the fifth turn, refocus your attacks on the Red Dragon. We highly recommend using Elissa, given her ability to deal up to damage thanks to her 4CS combined with an attack and defense buff.

The level will contain a large amount of undead, but there will be no Miasma. Separate to kill everything possible to be able to reach the S level. Kleito can then proceed upwards. Beware of medium to long range attacks, especially Daphnis' Snipe.



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